Based in Sydney, Australia, Foundry is a blog by Rebecca Thao. Her posts explore modern architecture through photos and quotes by influential architects, engineers, and artists.

Play It: Rebuild

I almost feel like I'm in a gaming rut. I've been digging through sites to find new games and consistently have been drawn to strategy/defense games. I can't help it if the indie game developers are doing interesting things with this style of games. Rebuild combines two of my loves: zombies and defense games. You have managed to stave off a zombie invasion in four blocks of a large city. You have a farm, a police station, and two sets of houses. Your mission is to rebuild civilization one building at a time. You scout out abandoned houses, malls, stores, and other structures for food and survivors. You kill off the zombie population then reclaim the building for your new society. Your primary objective is to survive. To beat the game, you must bring government into the new society. You have the option beyond that of both eliminating the source of the zombies and eradicating the zombie population.

You make choices with each action that change how your society will grow. Do you build a laboratory to better defend yourself against the zombies or a bar to boost morale and lower crime and desertion? Do keep population low and food supplies high at the expense of saving survivors? Do you waste your leaders trying to recruit outside survivors or do you hoard them to maintain order in the town? And how many soldiers will you assign to protect the city at the expense of not being able to expand quickly?

Try it. It's addictive. You can log a few hours into this game without even trying. And that's on the normal difficultly rating. It goes up to hard, harder, and even nightmare.

The 2011 Academy Awards Prediction Extravaganza

Presented Without Comment: Bjork's "Earth Intruders"

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