Based in Sydney, Australia, Foundry is a blog by Rebecca Thao. Her posts explore modern architecture through photos and quotes by influential architects, engineers, and artists.

Watch: What Is a Game?

I'm going to make a preemptive strike on my game awards this year. I like to experience something different in gaming. It's how Super Hexagon, Dear Esther, Journey, and even browser games like Dys4ia and Orange Roulette made my Best of 2012 list. It comes down to how well the game is made and how strong the concept is. I'm not going to lie. My 2013 list is going to be even stranger. I've become a Steam bundle addict in the past year so I play a lot of tiny little games that exist just to challenge the form and function of video games. For every Tomb Raider I rave about, there's an Accelerator that does one thing so well and so different from other similar games that I go gaga over it. Which is better? Which will actually make my list? I don't know.

What I do know is the new episode of Extra Credits tackles "What Is a Game?" with a resounding "Who cares?" They boil it down to interactivity with choice. I like that. It covers everything from 9.03 and Gone Home to BioShock Infinite and The Last of Us. There is no way that every game made will appeal to every gamer, but not liking a game does not make it any less of a game.

So keep that in mind when things like Long Live the Queen, Paranormal, and Papers, Please might wind up going toe to toe with Ni No Kuni, Metro: Last Light, and Arkham Origins. I still have a lot of games to play through but some really wild experiments are catching my interests more than some of the big console and PC titles this year.

Takashi Miike Directing As God Says Film

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